Non-Player Characters
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Available in Happy Wheels since version |
1.30 |
Non-Player Characters, better known as NPCs, are non-playable versions of Happy Wheels characters. They are available in the Level Editor, listed under the Special Items category as "Characters". NPCs have blood, gore and sounds just like the regular characters and several can be used in one level. However, they cannot be controlled like playable characters. Currently, every playable character is included as an NPC, with all Irresponsible Dad's, Moped Couple's, Santa Claus's and Irresponsible Mom's riders considered separate characters. Due to their more complicated make-up, NPCs have the 2nd highest shape/art count than any other object. The shape count of a single NPC is 24 shapes while the art count is 10. As of now, there are 15 NPCs. (See them in the picture below.)

Added by TotalJerkFace55
Added by Renamed00003Submissions for NPCs were opened as soon as the regular NPCs became available, and the first seven characters were released to the public in a .zip file (See Custom Non Playable Characters) So far, no user-submitted NPC's have been added to the level editor and Jim Bonacci has not commented on whether or not there will be any user-submitted NPCs, or any NPCs that aren't also playable characters.
However, during the time the 'Mailman' was accidentally released, he was only available as an NPC. It later turned out that 'Mailman' was actually the Indiana Jones based character, Explorer Guy. Jim said that he would make an NPC of himself sometime. When it will be ready is unknown.

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Options
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NPCs have relatively more options than other special items. Players may adjust the character's limb joints, including their arms, legs, elbows, knees and necks. NPCs can be reversed (facing the opposite direction), set to sleeping, and interactivity is adjustable. They can also be set to "hold pose", which, as the name suggests, has the character hold their pose instead of simply going limp during the level.
Custom NPCs
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See: Custom Non Playable Characters
Many people make their own NPCs to be original. They use lots of shapes (some don't, but that's not a good NPC) to make a character they can use in their levels.



Added by ImMoreBoredThanYou Glitches
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- An NPC cannot die when they get ripped in half or get their pelvis crushed.
- When you click on a Segway Guy NPC or make him transparent, you can see Wheelchair Guy's torso inside.
Trivia
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- NPCs use 24 shapes, and use up 10 from the art limit.
- NPCs have the most toggle options in the game.
- It may not be possible (in the future) to insert all NPCs in a public level because of its shape and art limit, it depends on the playable character if it will have 2 or more characters on one vehicle.
- The baby boy of Irresponsible Mom does not have a mouth or shadowing on his lip and under his nose. This might have been an error. This might be fixed in the 1.71 update.
- NPCs cannot expand their fingers.
- All NPCs joints are double-jointed, same with playable characters.
- NPCs have more blood than playable characters.
- NPCs take up the second most shapes in the level editor out of all objects, first being the chain when it's link count is set to 25 or more.
- NPCs do not have the option to have their opacity changed, but if you group the (uninteractive) non-playable character, you can change the group's opacity.
- Each type of NPC takes up the same amount of shapes, some users wonder why the baby boy does not take up less shapes than a large character like Effective Shopper.
- The feet of NPCs cannot break off, unlike those of playable characters. This also means that NPCs can't say their voice 1 and 2 speech as it requires their feet broken.