Happy Wheels Wiki


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Happy Wheels

The Happy Wheels logo, also available as a purchasable t-shirt.

Happy Wheels is a ragdoll-physics-adventure based flash game created by Jim Bonacci. Players control a selection from a small cast of various unique characters with their goal being to get to the finish line or collect a required amount of tokens while avoiding being splattered across the level by many hazards and obstacles. Users may create and share their own custom scenarios using the expansive level editor, or play some of the over 4 million already-existing user-made levels or take a look at some of the featured levels, the best levels in the game. The game is most notable for its dark sense of humor and its large amounts of blood and gore.The full version allows to go up-to-date, while the demo stays the same. Bonacci was motivated to make the game out of disappointment of other ragdoll-physics games, stating that "No one was making their ragdolls die properly. They'd usually flop around harmlessly or in some instances have the same canned animation over and over."

The Demo Version version of Happy Wheels has been available on many sites including Newgrounds and OneMoreLevel, but you can only play the full version of the game at Total Jerkface (Bonacci's website) since June of 2010.

The current version of Happy Wheels is v1.70. This version includes the new character Irresponsible Mom.

You can play Happy Wheels here.

Follow Jim and Jason on Twitter!

Like Happy Wheels on Facebook!

Read before you create!


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  • discussion page Talk:Vehicle Tool
    new comment by Hamgh SSB 18 hours ago
    Comment: Does anyone know how to make a vehicle where the character is stationary and is controlling a block by making it rotate? When I make it the block...
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    New blog: Welp, I released the first episode of Tiny Moped Man. Click here to play it before I fire a lazor.
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    Comment: DUDE! I have a link to my HW account ON MY WIKI HOMEPAGE! You should've looked there first!
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    Summary: I am coming up with a new level.
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    posted by UlyssesK402 2 days ago
    New blog: Hello. I am making a new level series called "!!Lunar Lander!!" It is based off of a ROBLOX mini-game device found in the ROBLOX catalog. A link for...
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  • discussion page Talk:LevelXML
    new comment by Lwpeterson50 2 days ago
    Comment: Thanks! I'm not very good at coding, but I'll see if I can ever use these in a level.
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    Comment: Please notice that the comment was lasted posted about six months ago. Please do not reply to extremely old comments.

Happy Wheels Version History

21 September 2012

v1.70 released. New: character, Irresponsible Mom.

29 July 2012

v1.69 released. New: opacity added to text tool, spinning option for shapes, and level victory sound.

21 July 2012

v1.68 released. New: Trigger Tool has been updated. More options besides unsleep have been added - delete self, delete shape, change opacity, impulse, set to fixed and set to unfixed. What can activate a trigger has also been added - the player, all characters, or unfixed shapes. Large dialogues in the editor can now be scrolled.

7 July 2012

v1.67 released. New: Trigger Tool; used to trigger sound effects, fans, boosts, etc. Also comes with delay option. I-Beam, log, spike set, van and meteor also given sleeping options.

25 April 2012

v1.65 released. New: Auto-save feature. Allows auto-saves per 20 seconds. Message Box: for replay; triggered if you curse in replay comments.

19 April 2012

v1.64 released. New: Text saying 'rate [number]' triggers message box. Bug fixes: Polygon glitch fixed, Pogostick Man bug fixed. Pasting polygons onto different levels in the level editor now works, Pogostick Man is not easily dismembered with the 'Hide Vehicle' option turned on.

13 April 2012

v1.63 released. New: Character Pogostick Man along with new NPC.

26 March 2012

v1.62 released. New: Paddle Platform movement item added, "hide vehicle" option added to the level editor when characters are selected, mute button on start menu and a "release joints" option added to NPCs in the level editor.

1 March 2012

v1.61 released. New "Load Level/Replay" menu option, new character voices. New shape option for circle: inner cut-out.

7 February 2012

v1.60 released. New blood settings/art, custom controls, background color option, new blade weapon, and level rules.

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