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Happy Wheels is a ragdoll-physics-adventure based Flash game created by Jim Bonacci and launched in June of 2010. Players control a selection of various, unique characters with their goal being to get to the finish line, activate a trigger that triggers victory, or collect a required amount of tokens while avoiding being splattered across the level by many hazards and obstacles. Users may create and share their own custom scenarios using the expansive level editor, play some of the over 6 million already-existing user-made levels, or take a look at some of the featured levels - the best levels in the game. The game is most notable for its dark sense of humor and its large amounts of blood and gore. The full version allows you to go to the up-to-date version, while the demo stays on v1.52, with limited features.
Jim Bonacci was motivated to make the game out of disappointment of other ragdoll-physics games. In an October 2010 interview, he stated that "No one was making their ragdolls die properly. They'd usually flop around harmlessly or in some instances have the same canned animation over and over.". Originally, Happy Wheels was made for fun between Jim and some friends, it only contained Wheelchair Guy, and the first level, Happy Green Hills. After it gained some popularity, he made it into what the game is now, and published it to his website on June 4th, 2010.
The demo version of Happy Wheels has been available on many sites including Newgrounds and OneMoreLevel, but you can only play the full version of the game at Total Jerkface (Jim Bonacci's website) since June of 2010. A sequel and mobile app are currently being made, with the app expected to be released later this year, while the sequel's release date is unknown.
The current version of Happy Wheels is v1.80. This version made lots of changes to features and tools in the level editor, such as triggers.
Shapes can now change collision settings via triggers. Groups can now be set to fixed initially. Triggers can start in a disabled state, their repeat interval setting has increased the maximum value to 30 seconds (formerly 10 seconds), and a bug that slightly moved them when loading a level's XMLdata got fixed (however, this only applies to levels that were created after the update). Other minor bugs were also addressed. Non-fixed shapes now appear behind fixed shapes when they're set to be.
New sliding joint option. Found under the pin joint tab, the sliding joint allows an object to slide from one location to another, allowing for easy mechanics such as an elevator. 'Motor Torque' has been changed to 'Motor Force'. New trigger features are also added to the joints.
27 October 2014
28 July 2014
A color dropper button has been added to the color selector in the level editor to replace the old color dropper, which required the user to drag the circle out of the color box to use the color dropper tool. This has also fixed the "color glitch" that people have been encountering.
18 July 2014
12 March 2014
New Trigger Tool features, a button on each featured level to see more levels by that user, playable character is now also shown as a head in the user level browser, revamped search system, debug draw feature in the level editor, and various bug fixes.
New character, Irresponsible Mom released, along with the NPCs of her and her children.
29 July 2012
Opacity added to text tool, spinning option for shapes, and level victory trigger.
21 July 2012
Trigger Tool updated, more options besides unsleep have been added: delete self, delete shape, change opacity, impulse, set to fixed and set to unfixed. What can activate a trigger has also been added: the player, all characters, or unfixed shapes. Large dialogues in the level editor can now be scrolled.