It should be noted that all the dates listed below are in American format as for now.
|Version||Date released||Update Information|
A major bug that caused many triggers from levels created on earlier versions to be positioned at wrong coordinates was fixed.
Shapes can now change collision settings via triggers. Groups can now be set to fixed initially. Triggers can start in a disabled state, their repeat interval setting has increased the maximum value to 30 seconds (formerly 10 seconds), and a bug that slightly moved them when loading a level's XML data got fixed (however, this only applies to levels that were created after the update). Non-fixed shapes now appear behind fixed shapes when they're set to be. Other minor bugs were also addressed.
|1.79||11-14-2014||New sliding joint option. Found under the pin joint tab, the sliding joint allows an object to slide from one location to another, allowing for easy mechanics such as an elevator. 'Motor Torque' has been changed to 'Motor Force'. New trigger features are also added to both pin joint and the sliding joint.|
|1.77||7-28-2014||A color dropper button has been added to the color selector in the level editor to replace the old color dropper, which required the user to drag the circle out of the color box to use the color dropper tool. This has also fixed the "color glitch" that people have been encountering. There were also security updates.|
|1.75||3-12-2014||New, more efficient level and replay browsers, which includes a revamped seach system, where filters must be manually searched for (to avoid unnecessary searches), a character head to show the playable character, and flagging has been disabled. Level and author search has been reactivated, favoriting levels now works, an arrow in the featured levels menu lets you see other levels by featured authors, publishing levels is now separate from saving, deleting levels can now be done in the level editor's "load level" menu, added debug draw mode in the level editor, triggers can now be triggered by other triggers, the line connecting the triggers will have arrows pointing in the direction of the receiving trigger, triggers can be disabled and enabled through other triggers, triggers now have a repeat setting, groups now have the same trigger actions as shapes, when copying and pasting triggers and shapes, trigger actions will now copy over, non-player characters can now be manually posed by double clicking on them and dragging their limbs, "hold pose" for non-player characters now works more closely to how it was originally intended, 2 new collision settings for shapes, and various level editor bug fixes.|
Fix for the Helicopter Man character melt glitch when 'hide vehicle' was selected for him.
|1.72||12-24-2013||Helicopter Man released, along with his NPC.|
|1.70||9-21-2012||Irresponsible Mom added, along with the NPCs of her and her children.|
|7-27-2012||Text opacity added.|
Trigger tool updated. You can change what the trigger will do (change opacity, impulse, delete self and more). Triggers also have an ID, so when connecting 2 triggers to a single object you can see the difference between them. If a dialogue box is too big (NPC for example) it shows up yellow arrows making scrolling in the window working.
|7-6-2012||Trigger tool released for the level editor. Can activate objects or play a sound effect when collided with. The i-beam, log, spike set, van, and meteor have been given sleeping options.|
|1.65||4-25-2012||Level autosaves every 20 seconds. When the game tab/window has been unexpectedly closed, the level editor will load back the lost progress the level editor had before the tab/window got closed. If you curse in replay comments, a message box is triggered saying "your replay comments may contain risky words please change them. (sorry I have recently run the risk of losing advertising)".|
Text saying "rate [number]" will now trigger a message box warning you to not do it, as your level may be deleted by a moderator. Bug fixes: Polygon Tool bug fixed, and pasting polygons to different levels in the Level Editor now works again.
|1.63b||4-16-2012||Pogostick Man is now fully functional when the "Hide Vehicle" function is enabled.|
|1.63||4-13-2012||Pogostick Man and his NPC added.|
|3-26-2012||Ability to hide vehicle, mute settings will now be saved, Paddle Platform added, NPCs can now release joints upon death, and Pogostick Man leaked in the "playable character" list in the user level browser.|
|1.61||3-1-2012||Load Level/Replay feature added to the main menu, an inner cutout for circles (to make rings/wheels/etc), wheel item added in Level Editor (now removed to be fixed), and new voices for Moped Couple & Lawnmower Man.|
|2-07-2012||Updated blood graphics & blood options, customizable controls, trident, and Effective Shopper randomly becoming the host of the main menu.|
|1.58||1-25-2012||Added the Vehicle Tool, and shape collision 4 setting.|
|1.56||1-20-2012||Complete color spectrum for objects added.|
Polygon tool added in the Level Editor, level importing disabled, bug fixes.
|1.52||12-28-2011||Santa bug and "blue screen" bug fixes.|
|1.51||12-22-2011||Santa Claus added, along with NPCs of him and his elves.|
Blade Weapons, bug fixes.
|1.49||10-28-2011||Cannon and Food Items. The bug where the jet still makes sound even when the game has been muted fixed.|
|1.48||2011||Token added. The ability to edit groups in the level editor. Double-click on a group to edit one. Double-click the background to exit it. The unfixed triangle shape bug and the various bugs related to non-interactive special items which caused a crash when grouping them fixed.|
|1.47||9-16-2011||Arrow Gun, Chains.|
|1.46||8-03-2011||Jet, Explorer Guy bug fixes.|
|1.45||7-22-2011||Explorer Guy and his NPC, Rails.|
|1.43||7-14-2011||Homing Mine bug fixes + new explosion animation.|
|1.42||7-8-2011||Homing Mine, Toilet, Trash Can.|
|1.41||6-1-2011||Lawnmower Man bug fixes.|
|1.40||5-20-2011||Lawnmower Man and his NPC.|
|1.37||5-6-2011||Chair, Bottle, Television, Boombox.|
|1.36||2011||XML level saving/importing function.|
|1.30||c. 2-18-2011||Non-Player Characters.|
|1.??||???||Harpoon Gun bug fixes.|
|1.11||10-15-2010||Spacebar can be held to grab onto things, rather than having to press it at the precise moment, Segway Guy and Effective Shopper can now reattach to their vehicles by pressing space on the handlebars, Effective Shopper boosts into the air when ejecting, levels that fail to save can be saved again, level browsing cached.|
|???||2010||Mute button in the options menu.|
|???||9-1-2010||More sounds, intro music, better level saving, non-interactive shapes, sleep option for grouped objects, fixed featured level list, levels and replays only show up to 50 per page, searching for levels by name or author checks for all upload times, rather than the past week, completion time is displayed when winning a level, spikes work better.|
|???||2006 - 4-6-2010||Segway Guy, Irresponsible Dad, Effective Shopper, the level editor, shapes, special items, and pin joint for the level editor, replays, game menu interfaces, various additions and changes.|
|???||2006||Wheelchair Guy and Happy Green Hills.|