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What is Happy Wheels?!
Happy Wheels is a ragdoll-physics-adventure based Flash game created by Jim Bonacci and launched in June of 2010. Players control a selection of various, unique characters with their goal being to get to the finish line, activate a trigger that triggers victory, or collect a required amount of tokens while avoiding being splattered across the level by many hazards and obstacles. Users may create and share their own custom scenarios using the expansive level editor, play some of the over 10 million already-existing user-made levels, or take a look at some of the featured levels - the best levels in the game. The game is most notable for its dark sense of humor and its large amounts of blood and gore. The full version allows you to go to the up-to-date version, while the demo stays on v1.10, with limited features.
Jim Bonacci was motivated to make the game out of disappointment of other ragdoll-physics games. In an October 2010 interview, he stated that "No one was making their ragdolls die properly. They'd usually flop around harmlessly or in some instances have the same canned animation over and over." Originally, Happy Wheels was made for fun between Jim and some friends, it only contained Wheelchair Guy, and the first level, Happy Green Hills. After it gained some popularity, he made it into what the game is now, and published it to his website on June 4th, 2010.
The demo version of Happy Wheels has been available on many sites including Newgrounds and OneMoreLevel, but you can only play the full version of the game at Total Jerkface (Jim Bonacci's website) since June of 2010. The mobile app was released for iOS devices on August 19th, 2015, and for Android on January 25th, 2020. On December 28th 2020, a JavaScript remake was uploaded on the Total Jerkface website. Jim Bonacci has also been working on a Sequel, but it is unknown when it will be released.
Clicking the version number on the main menu now opens the game's release log
1.94
01-22-2023
Added setting to toggle 60 FPS cap
1.93.2
11-30-2022
Greatly reduced loading time for levels with a large amount of art shapes or polygons.
1.93.1
11-14-2022
Fixed building 1 being drawn behind shapes (the building at the end of "The Combine 2.1" is now visible again).
1.93
10-29-2022
Fixed levels with malformed text boxes not loading ("Operation Detonation" by bobisdacool1 is now playable again).
1.92.1
10-03-2022
Editor: Fixed pin joint tool allowing rotation via keyboard shortcuts
1.92
10-02-2022
Improved compatibility with old levels containing triggers; Minor performance optimizations. Editor Changes: Level XML can now be imported/exported while being logged out; Sliding joints can now be rotated using keyboard shortcuts; Fixed rotation values not being capped from -180 to 180; Fixed level test not working when level contains certain text fields; Fixed mouse wheel frequently not zooming; Fixed flickering in some polygon-heavy levels; Fixed graphical glitch when using an invalid food item.
1.91.2
08-29-2022
Fixed font loading issue introduced in previous version
1.91.1
08-29-2022
Fixed trigger selector not ignoring trigger arms in the Editor; Fixed level freezing when paddle platform breaks; Fixed rare issue with font loading; Better optimization when uploading a large level
1.91
08-25-2022
Pressing C during a replay now switches camera; Added missing check for text indicating rate abuse (rate five etc.) in the Editor; Bug fixes and optimizations